import java.awt.Graphics;


public abstract class Paddle {
	
	/** Render the paddle */
	public abstract void render(Graphics g);
	/** Called everytime the program ticks. For: Movement */
	public abstract void tick();
	/** Check collision with the ball */
	public abstract boolean checkCollision();
	/** Check to make sure paddle is still on screen */
	public abstract boolean checkScreen();
	
}
